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Not the happiest of characters. Makes use of all six buttons as well as custom sprites, but does not appear to reference the games in its moveset.

Rotom (KEKrot)
KEKURotomport
Character portrait

Creator

KEKUWEKKA

Download

4shared

Resolution

Low

Gameplay

KEKURotomidle

As stated by KEKUWEKKA, this version of Rotom was initially released incomplete to see if he was going about making a character correctly, though he later decided to complete it due to the positive reception it got. It has eight basic attacks (four standing and four crouching), four Specials in the form of projectiles and one Hyper. In a similar manner to Sean Altly's Capcom vs. The World project, Rotom uses only four buttons for its regular attacks, leaving c and z open for other purposes, though instead of grabs and Special Attacks, they activate different projectiles. In comparison to KEKUWEKKA's other characters, this Rotom is a major improvement.

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Sparkball Button-HK Proj
KEKURotomidleSparkball
Name Command Input Properties
Sparkball air Button-HK ProjAironly2
KEKROTjumpSparkballSparkballSparkballSparkballSparkball
Name Command Input Properties
Sparkball back Button-HP Proj
SparkballKEKURotomidle
Name Command Input Properties
Sparkball back air Button-HP ProjAironly2
SparkballSparkballSparkballSparkballSparkballKEKROTjump

Hypers

Name Command Input Properties
UltraSpark Button-HP+Button-HK UnblockableProjnull
Lasts for 200 ticks
Uses 3000 Power
KEKURotomUltraSpark

Palette Gallery

Victory quotes

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos

Trivia

  • Rotom makes a nod to KEKUWEKKA's first character, Omegarotom, with its 12th palette, as it uses Omegarotom's exact colour scheme (aside from the mouth colour); luckily, it's just an aesthetic change.

Edits

This character has not been edited.

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