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Pulseman on a really good day. Sprites and sounds come from Pulseman, as well as the majority of its moveset. Very powerful and plagued with infinites, it'll catch you off guard, especially with its A.I.

Pulseman (Pulseman)
SMPulsemanport
Character portrait

Creator

SpaceMouse

Download

SpaceMouse's Mugen

Resolution

Low

Gameplay

SMPulsemanidle

Pulseman is a 4-button character that makes use of Button-LK, Button-MK and Button-HK for basic attacks, and Button-LP for two other attacks. Naturally, Pulseman has an electricity-themed moveset akin to its source game and is able to use Volteccer, which can get it out of tight situations due to its invincibility frames, but requires it to be fully charged beforehand, denoted by the electrical sparks Pulseman makes; it doesn't take particularly long to recharge, however, making it somewhat abusable.

Pulseman is quite powerful and caters more to simply button mashing, two already deadly traits made worse by the many infinites the character has; the lack of any form of damage dampening escalates this even further, making it incredibly easy to K.O. opponents by merely pressing Button-HK repeatedly. To make matters worse, Pulseman even has an attack known as Thunder Shield that grants it complete invincibility for a very long period of time, activated through QCF QCF Button-LP, but requires the Volteccer to be at full charge.

As with most of SpaceMouse's characters, it has aggressive A.I. Though it doesn't take advantage of its many infinites deliberately, the A.I. tends to use the aforementioned Thunder Shield whenever it can, making it a difficult opponent to take down quickly, if at all. Though not specifically tied to the A.I., Pulseman is able to move and attack freely before the round starts, giving it an big advantage over the opponent.

Stats

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Specials

Name Command Input Properties
Slash Arrow QCF Button-Kick Proj
Projectile velocity varies with button pressed
SMPulsemanSA
SMPulsemanSA2
SMPulsemanSA3
Name Command Input Properties
Thunder Kick DP Button-Kick Vertical distance and velocity vary with button pressed
SMPulsemanTK
SMPulsemanTK2
SMPulsemanTK3
Name Command Input Properties
Thunder Call QCB Button-Kick Proj
Projectile position varies with button pressed
SMPulsemanTC
SMPulsemanTC2
SMPulsemanTC3
Name Command Input Properties
Thunder Ball Button-LK Aironly2Proj
SMPulsemanTB
Name Command Input Properties
Volteccer Button-LP Airok
Volteccer must be fully charged
SMPulsemanVolteccer

Hypers

Name Command Input Properties
Thunder Pulse QCF QCF Button-LK Proj
Uses 1000 Power
SMPulsemanTP
Name Command Input Properties
Thunderstorm QCF QCF Button-MK Proj
Uses 1000 Power
SMPulsemanTS
Name Command Input Properties
Digital Charge QCF QCF Button-HK Knockdown
Uses 1500 Power
SMPulsemanDC

Palette Gallery

puregold (s+z)

SMPulsemanpal12idle

Though at first this palette may seem like nothing more than a light show with fancy palette effects and afterimages, it does actually have its own special abilities, namely being that Volteccer is always fully-charged, making it much more abusable, and its Life and Power increase rather quickly over time, making it much harder to take down.

Victory quotes

General

Thank you for playing!
I'm Pulseman!


Videos

Edits

This character has not been edited.

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