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This branch-off article contains any edits of Elecbyte's second version of Kung Fu Man. What is listed here is limited to what the edits change, meaning information should not be duplicated from the article about the original version, not including the idle animation and portrait, even if they haven't changed.

N64Mario's first edit

Kung Fu Man (Kung Fu Man)
N64CapKFMport
Character portrait

Editor

N64Mario

Download

N-Mario's Gaming Universe

Resolution

Low

N64CapKFMidle

This edit (referred to as Kung Fu Man (Capcom Style) on the editor's website) essentially expands upon Kung Fu Man's original moveset, in turn making the character use all six buttons as opposed to just four, but also alters the Fast variants of its moves by removing their Power requirements and assigning them to Button-HP and Button-HK.

Many assets and gameplay mechanics that were added in this edit originate from games in the Street Fighter series, such as an Alpha Counter, a Power Charge, Ryu's Hadouken (referred to as Kung Fu Fireball), Fei-Long's Flying Kick (referred to as Flying Dragon Kick) and Akuma's Shun Goku Satsu (referred to as Kung Fu Murder).

The A.I. remains unchanged from the original version, but with the additional moves this edit grants, it may present more of a challenge.

Stats

Unchanged from original version.

Movelist

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ Button-D ] mean for the respective button(s) to be held down.

Original names, activation methods and properties for moves that have been modified are placed within parentheses. Only animations that have changed are shown. Moves that have only been renamed are not listed.

Modified Specials

Name Command Input Properties
Kung Fu Palm
(Fast Kung Fu Palm)
QCF Button-HP
(QCF Button-LP+Button-MP)
HardknockdownWallbounce
(Uses 330 Power)
Name Command Input Properties
Kung Fu Upper
(Weak Kung Fu Upper)
DP Button-LP Softknockdown
N64CapKFMKFU
Name Command Input Properties
Kung Fu Upper
(Strong Kung Fu Upper)
DP Button-MP Softknockdown
N64CapKFMKFU2
Name Command Input Properties
Kung Fu Upper
(Fast Kung Fu Upper)
DP Button-HP
(DP Button-LP+Button-MP)
Softknockdown
(Uses 330 Power)
N64CapKFMKFU3
Name Command Input Properties
Kung Fu Blow
(Fast Kung Fu Blow)
QCB Button-HP
(QCB Button-LP+Button-MP)
(Uses 330 Power)
Name Command Input Properties
Kung Fu Knee
(Fast Kung Fu Knee)
Button-F Button-F Button-HK
(Button-F Button-F Button-LK+Button-MK)
Softknockdown
Press Button-LK or Button-MK again for additional attack
(Uses 330 Power)

Modified Hypers

Name Command Input Properties
Smash Kung Fu Upper QCF QCF Button-Punch
(QCF QCF Button-LP or Button-MP)
Hardknockdown
Uses 1000 Power
Name Command Input Properties
Smash Kung Fu Upper DP DP Button-Punch
(QCB QCB Button-LP or Button-MP)
Hardknockdown
Uses 1000 Power

Added Specials

Name Command Input Properties
Kung Fu Fireball HCF Button-Punch Proj
Projectile velocity varies with button pressed
Button-HK version: launches two projectiles
N64CapKFMKFF
N64CapKFMKFF2
N64CapKFMKFF3
Name Command Input Properties
Flying Dragon Kick DP Button-Kick Softknockdown
Vertical and horizontal distances vary with button pressed
N64CapKFMFDK
N64CapKFMFDK2
N64CapKFMFDK3

Added Hypers

Name Command Input Properties
Knee Kick Super Combo QCB QCB Button-Kick Softknockdown
Uses 1000 Power
N64CapKFMKKSC
Name Command Input Properties
Super Flying Kick QCF QCF Button-Kick Aironly2Softknockdown
Matrix Mode only
Uses 1000 Power
N64CapKFMSFK
Name Command Input Properties
Kung Fu Drill Palm QCF QCF Button-HP Hardknockdown
Uses 1000 Power
N64CapKFMKFDP
Name Command Input Properties
Kung Fu Super Fireball HCF HCF Button-Punch ProjSoftknockdown
Uses 1000 Power
N64CapKFMKFSF
Name Command Input Properties
Dragon Smash QCF QCF Button-Kick Hardknockdown
Uses 1000 Power
N64CapKFMDS
Name Command Input Properties
Art of the Dragon QCB QCB Button-Punch Hardknockdown
Uses 1000 Power
N64CapKFMAotD
Name Command Input Properties
Kung Fu Combo QCF HCB Button-Punch or
QCF QCB Button-Punch
Uses 3000 Power
N64CapKFMKFC
Name Command Input Properties
Kung Fu Murder Button-LP Button-LP Button-F Button-LK Button-HP Hardknockdown
Uses 3000 Power
N64CapKFMKFM

Palette Gallery

Matrix Mode (s+a)

N64CapKFMpal7idle

Inspired by The Matrix series of films, this palette grants Kung Fu Man a new Hyper attack (Super Flying Kick) and visually alters Art of the Dragon to slow down time just before Kung Fu Man lands the last hit. Other minor changes this palette make include a different intro and win pose.

Victory quotes

Unchanged from original version.

N64Mario's second edit

Kung Fu Man V-ism (Kung Fu Man)
KFM2002port
Character portrait

Editor

N64Mario

Download

N-Mario's Gaming Universe

Resolution

Low

KFM2002idle

This edit of Kung Fu Man (known as Kung Fu Man V-ism) barely makes any changes at all; the Power stat has been reduced from 3000 to 2000 and the character is now able to use a Street Fighter Alpha 3-styled Variable Combo System, also known as a Custom Combo.

Requiring the Power stat to maxed out, when activated, the Custom Combo allows the character to launch any series of attacks in excessively quick succession until their Power reaches 0. While this may seem cheap -- and it is -- Kung Fu Man V-ism is completely unable to use moves that require power, meaning the Fast variants of its moves and its Hypers are disabled until the Custom Combo has ended. Due to Kung Fu Man V-ism's low damage output, it is very unlikely that the opponent will fall to Kung Fu Man V-ism while the Custom Combo is active, but will still take some serious damage from the onslaught of attacks.

Stats

  • Life: 1000
  • Power: 2000
  • Attack: 100
  • Defence: 100

Movelist

Unchanged from original version.

Palette Gallery

Unchanged from original version.

Victory quotes

Unchanged from original version.

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