Stated to be only 60% complete, it lacks many of its basic attacks. Makes use of sprites and sound effects from Pulseman, but the indicator on its wrist disappointingly doesn't change colour with its current Life. No Volteccer, either.
PulseMan (PulseMan) | |
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Character portrait | |
Creator |
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Download |
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Resolution |
Low |
Gameplay[]
N64Mario's version has been marked as incomplete for quite some time. The sprites used are rips from the Pulseman game, as well as the abilities he uses, such as his Spark Ball and teleport. His only Hyper, Super Spark, can be charged for more damage, but charging for too long will make him overheat and heavily damage himself.
The damage output for Pulseman is odd and inconsistent; his only Hyper Attack deals less damage than his Spark Ball Specials, even when fully charged, and the difference in damage between his three standing punches is quite substantial. On the subject of his punches, both his medium and heavy punch can be cancelled into themselves, and with no cornerpush applied to these attacks, they can infinitely trap the opponent when at the edges of the screen.
Stats[]
- Life: 1000
- Power: 3000
- Attack: 100
- Defence: 100
Movelist[]
Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.
Key
D = Down
F = Right
B = Left
U = Up
DF = Down-right
DB = Down-left
UF = Up-right
UB = Up-left
a/b/c = Kick
x/y/z = Punch
s = Taunt
Icons encased in square brackets [ ] mean for the respective button(s) to be held down.
Specials[]
Name | Command Input | Properties | |||
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Name | Command Input | Properties | |||
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Hypers[]
Palette Gallery[]
Victory quotes[]
- This character does not have any victory quotes, meaning it uses the screenpack's default.
Videos[]
Edits[]
- This character has not been edited.