M.U.G.E.N Arcade
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Stated to be only 60% complete, it lacks many of its basic attacks. Makes use of sprites and sound effects from Pulseman, but the indicator on its wrist disappointingly doesn't change colour with its current Life. No Volteccer, either.

PulseMan (PulseMan)
N64Pulsemanport
Character portrait

Creator

N64Mario

Download

N-Mario's Gaming Universe

Resolution

Low

Gameplay[]

N64Pulsemanidle

N64Mario's version has been marked as incomplete for quite some time. The sprites used are rips from the Pulseman game, as well as the abilities he uses, such as his Spark Ball and teleport. His only Hyper, Super Spark, can be charged for more damage, but charging for too long will make him overheat and heavily damage himself.

The damage output for Pulseman is odd and inconsistent; his only Hyper Attack deals less damage than his Spark Ball Specials, even when fully charged, and the difference in damage between his three standing punches is quite substantial. On the subject of his punches, both his medium and heavy punch can be cancelled into themselves, and with no cornerpush applied to these attacks, they can infinitely trap the opponent when at the edges of the screen.

Stats[]

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist[]

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ D ] mean for the respective button(s) to be held down.

Specials[]

Name Command Input Properties
Spark Ball D, DF, F x, y, or z Attack is a projectile, or has projectile properties
Projectile velocity varies with button pressed
z version: Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
N64PulsemanSparkL
N64PulsemanSparkM
N64PulsemanSparkH
Name Command Input Properties
Elbow Smash B F z Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.
N64PulsemanElbowH
Name Command Input Properties
Flip Kick D U a, b, or c Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Vertical distance varies with button pressed
N64PulsemanFKL
N64PulsemanFKM
N64PulsemanFKH

Hypers[]

Name Command Input Properties
Charged Spark Ball D, DF, F D, DF, F x, y, or z Attack cannot be blockedAttack is a projectile, or has projectile properties
Damage varies depending on how long x, y, or z is held
Deals 500 self-damage if x, y, or z is held for too long
Requires 1000 Power
Power usage varies depending on how long x, y, or z is held

Palette Gallery[]

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]


Edits[]

This character has not been edited.
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