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Near-identical to the third version in all ways, this iteration makes use of the localcoord tag to downscale its newer, much larger sprites. Looks somewhat creepy though.
A simple character, Kung Fu Man uses , , and to attack. It's not particularly powerful, and the combos it can perform are tricky to pull off. Like its previous version, Kung Fu Man is still pretty bare-bones as far as characters go, having two Hypers and a small handful of Specials, and is solely melee-oriented, meaning it has no projectiles, limiting its overall range.
The way Kung Fu Man's playstyle works is with three classes for its Special Attacks: Weak, Strong and Fast. Weak attacks are typically fast but low damaging, while Strong attacks are slow, but more powerful. Fast moves are Kung Fu Man's equivalent of Street Fighter's EX moves, meaning they're the most powerful and typically have additional properties to them, but as a result, use up Power.
Stats[]
Life: 1000
Power: 3000
Attack: 100
Defence: 100
Movelist[]
Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.
Key
D = Down
F = Right
B = Left
U = Up
DF = Down-right
DB = Down-left
UF = Up-right
UB = Up-left
a/b/c = Kick
x/y/z = Punch
s = Taunt
Icons encased in square brackets [ ] mean for the respective button(s) to be held down.
Specials[]
Name
Command Input
Properties
Weak Kung Fu Palm
Name
Command Input
Properties
Strong Kung Fu Palm
Name
Command Input
Properties
Fast Kung Fu Palm
+
Uses 330 Power
Name
Command Input
Properties
Weak Kung Fu Upper
Name
Command Input
Properties
Strong Kung Fu Upper
Name
Command Input
Properties
Fast Kung Fu Upper
+
Uses 330 Power
Name
Command Input
Properties
Weak Kung Fu Blow
Name
Command Input
Properties
Strong Kung Fu Blow
Name
Command Input
Properties
Fast Kung Fu Blow
+
Uses 330 Power
Name
Command Input
Properties
Weak Kung Fu Zankou
Name
Command Input
Properties
Strong Kung Fu Zankou
Name
Command Input
Properties
Fast Kung Fu Zankou
+
Uses 330 Power
Name
Command Input
Properties
Weak Kung Fu Knee
Press or again for additional attack
Name
Command Input
Properties
Strong Kung Fu Knee
Press or again for additional attack
Name
Command Input
Properties
Fast Kung Fu Knee
+
Press or again for additional attack Uses 330 Power
Hypers[]
Name
Command Input
Properties
Triple Kung Fu Palm
or
Uses 1000 Power
Name
Command Input
Properties
Smash Kung Fu Upper
or
Uses 1000 Power
Palette Gallery[]
1,1
1,2
1,3
1,4
1,5
1,6
Victory quotes[]
General[]
“
You must defeat Tu Shou to stand a chance.”
“
You need a lot of training. Come back in ten years.”
“
You look familiar. Did I see you on TV?”
“
Your moves are too predictable. You want to learn Kung Fu Palm? It's not for novices.”
“
That was a good workout.”
“
I want to challenge more skilled fighters.”
“
What do you mean my girlfriend is in another temple?”
Videos[]
Trivia[]
Kung Fu Man's victory quote "You must defeat Tu Shou to stand a chance." is a reference to the famous "You must defeat Sheng Long to stand a chance." victory quote of Ryu's in Street Fighter II.
Likewise, "What do you mean my girlfriend is in another temple?" is a reference to Super Mario Bros., where Toad would greet Mario at the end of a castle, stating that the Princess was in another castle.