M.U.G.E.N Arcade
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An update to the second version. Comes bundled with M.U.G.E.N 1.0, and uses many of the new features present in said engine version, as well as a new move, but still lacks any form of challenging A.I.

Kung Fu Man (Kung Fu Man)
KFM2002port
Character portrait

Creator

Elecbyte

Download

elecbyte.com

Resolution

Low

Gameplay[]

KFM2002idle

A simple character, Kung Fu Man uses x, y, a and b to attack. It's not particularly powerful, and the combos it can perform are tricky to pull off. Like its previous version, Kung Fu Man is still pretty bare-bones as far as characters go, having two Hypers and a small handful of Specials, and is solely melee-oriented, meaning it has no projectiles, limiting its overall range.

The way Kung Fu Man's playstyle works is with three classes for its Special Attacks: Weak, Strong and Fast. Weak attacks are typically fast but low damaging, while Strong attacks are slow, but more powerful. Fast moves are Kung Fu Man's equivalent of Street Fighter's EX moves, meaning they're the most powerful and typically have additional properties to them, but as a result, use up Power.

Stats[]

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist[]

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ D ] mean for the respective button(s) to be held down.

Specials[]

Name Command Input Properties
Weak Kung Fu Palm D, DF, F x Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
KFM2002KFP
Name Command Input Properties
Strong Kung Fu Palm D, DF, F y Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
KFM2002SKFP
Name Command Input Properties
Fast Kung Fu Palm D, DF, F x+y Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.Move causes opponent to bounce off the wall
Uses 330 Power
KFM2002FKFP
Name Command Input Properties
Weak Kung Fu Upper F, D, DF x Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
KFM2002KFU
Name Command Input Properties
Strong Kung Fu Upper F, D, DF y Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
KFM2002SKFU
Name Command Input Properties
Fast Kung Fu Upper F, D, DF x+y Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Uses 330 Power
KFM2002FKFU
Name Command Input Properties
Weak Kung Fu Blow D, DB, B x
KFM2002KFB
Name Command Input Properties
Strong Kung Fu Blow D, DB, B y
KFM2002SKFB
Name Command Input Properties
Fast Kung Fu Blow D, DB, B x+y Uses 330 Power
KFM2002FKFB
Name Command Input Properties
Weak Kung Fu Zankou D, DF, F a
KFM2009KFZ
Name Command Input Properties
Strong Kung Fu Zankou D, DF, F b
KFM2009SKFZ
Name Command Input Properties
Fast Kung Fu Zankou D, DF, F a+b Uses 330 Power
KFM2009FKFZ
Name Command Input Properties
Weak Kung Fu Knee F F a Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Press a or b again for additional attack
KFM2002KFK
KFM2002KFK2
Name Command Input Properties
Strong Kung Fu Knee F F b Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Press a or b again for additional attack
KFM2002SKFK
KFM2002SKFK2
Name Command Input Properties
Fast Kung Fu Knee F F a+b Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Press a or b again for additional attack
Uses 330 Power
KFM2002FKFK
KFM2002FKFK2

Hypers[]

Name Command Input Properties
Triple Kung Fu Palm D, DF, F D, DF, F x or y Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.
Uses 1000 Power
KFM2002TKFP
Name Command Input Properties
Smash Kung Fu Upper D, DB, B D, DB, B x or y Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.
Uses 1000 power
KFM2002SmKFU

Palette Gallery[]

Victory quotes[]

General[]

You must defeat Tu Shou to stand a chance.
You need a lot of training. Come back in ten years.
You look familiar. Did I see you on TV?
Your moves are too predictable. You want to learn Kung Fu Palm? It's not for novices.
That was a good workout.
I want to challenge more skilled fighters.
What do you mean my girlfriend is in another temple?


Videos[]


Trivia[]

  • Kung Fu Man's victory quote "You must defeat Tu Shou to stand a chance." is a reference to the famous "You must defeat Sheng Long to stand a chance." victory quote of Ryu's in Street Fighter II.
    • Likewise, "What do you mean my girlfriend is in another temple?" is a reference to Super Mario Bros., where Toad would greet Mario at the end of a castle, stating that the Princess was in another castle.

Edits[]

This character has not been edited.
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