M.U.G.E.N Arcade
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Probably the Kung Fu Man many are used to, this one came bundled with WinMUGEN. Quite considerably different from the original version, this includes a much larger moveset and sets the example for all newer iterations to come. Unfortunately, there's no real A.I., and despite its moveset, it lacks any real combo ability.

Kung Fu Man (Kung Fu Man)
KFM2002port
Character portrait

Creator

Elecbyte

Download

MediaFire

Resolution

Low

Gameplay[]

KFM2002idle

A simple character, Kung Fu Man uses x, y, a and b to attack. It's not particularly powerful, and the combos it can perform are tricky to pull off. Like its previous version, Kung Fu Man is still pretty bare-bones as far as characters go, having two Hypers and a small handful of Specials, and is solely melee-oriented, meaning it has no projectiles, limiting its overall range.

The way Kung Fu Man's playstyle works is with three classes for its Special Attacks: Weak, Strong and Fast. Weak attacks are typically fast but low damaging, while Strong attacks are slow, but more powerful. Fast moves are Kung Fu Man's equivalent of Street Fighter's EX moves, meaning they're the most powerful and typically have additional properties to them, but as a result, use up Power.

Stats[]

  • Life: 1000
  • Power: 3000
  • Attack: 100
  • Defence: 100

Movelist[]

Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.

Key

D = Down

F = Right

B = Left

U = Up

DF = Down-right

DB = Down-left

UF = Up-right

UB = Up-left

a/b/c = Kick

x/y/z = Punch

s = Taunt

Icons encased in square brackets [ D ] mean for the respective button(s) to be held down.

Specials[]

Name Command Input Properties
Weak Kung Fu Palm D, DF, F x Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
KFM2002KFP
Name Command Input Properties
Strong Kung Fu Palm D, DF, F y Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
KFM2002SKFP
Name Command Input Properties
Fast Kung Fu Palm D, DF, F x+y Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.Move causes opponent to bounce off the wall
Uses 330 Power
KFM2002FKFP
Name Command Input Properties
Weak Kung Fu Upper F, D, DF x Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
KFM2002KFU
Name Command Input Properties
Strong Kung Fu Upper F, D, DF y Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
KFM2002SKFU
Name Command Input Properties
Fast Kung Fu Upper F, D, DF x+y Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Uses 330 Power
KFM2002FKFU
Name Command Input Properties
Weak Kung Fu Blow D, DB, B x
KFM2002KFB
Name Command Input Properties
Strong Kung Fu Blow D, DB, B y
KFM2002SKFB
Name Command Input Properties
Fast Kung Fu Blow D, DB, B x+y Uses 330 Power
KFM2002FKFB
Name Command Input Properties
Weak Kung Fu Knee F F a Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Press a or b again for additional attack
KFM2002KFK
KFM2002KFK2
Name Command Input Properties
Strong Kung Fu Knee F F b Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Press a or b again for additional attack
KFM2002SKFK
KFM2002SKFK2
Name Command Input Properties
Fast Kung Fu Knee F F a+b Move knocks down opponent on hit. Opponent can tech into recovery animation upon touching the ground.
Press a or b again for additional attack
Uses 330 Power
KFM2002FKFK
KFM2002FKFK2

Hypers[]

Name Command Input Properties
Triple Kung Fu Palm D, DF, F D, DF, F x or y Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.
Uses 1000 Power
KFM2002TKFP
Name Command Input Properties
Smash Kung Fu Upper D, DB, B D, DB, B x or y Move knocks down opponent on hit. Opponent cannot tech when hitting the ground.
Uses 1000 Power
KFM2002SmKFU

Palette Gallery[]

Victory quotes[]

This character does not have any victory quotes, meaning it uses the screenpack's default.

Videos[]


Edits[]

This character has been edited. For a full list of edits, see Elecbyte's second version/Edits.
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