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Probably the Kung Fu Man many are used to, this one came bundled with WinMUGEN. Quite considerably different from the original version, this includes a much larger moveset and sets the example for all newer iterations to come. Unfortunately, there's no real A.I., and despite its moveset, it lacks any real combo ability.
A simple character, Kung Fu Man uses , , and to attack. It's not particularly powerful, and the combos it can perform are tricky to pull off. Like its previous version, Kung Fu Man is still pretty bare-bones as far as characters go, having two Hypers and a small handful of Specials, and is solely melee-oriented, meaning it has no projectiles, limiting its overall range.
The way Kung Fu Man's playstyle works is with three classes for its Special Attacks: Weak, Strong and Fast. Weak attacks are typically fast but low damaging, while Strong attacks are slow, but more powerful. Fast moves are Kung Fu Man's equivalent of Street Fighter's EX moves, meaning they're the most powerful and typically have additional properties to them, but as a result, use up Power.
Stats[]
Life: 1000
Power: 3000
Attack: 100
Defence: 100
Movelist[]
Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.
Key
D = Down
F = Right
B = Left
U = Up
DF = Down-right
DB = Down-left
UF = Up-right
UB = Up-left
a/b/c = Kick
x/y/z = Punch
s = Taunt
Icons encased in square brackets [ ] mean for the respective button(s) to be held down.
Specials[]
Name
Command Input
Properties
Weak Kung Fu Palm
Name
Command Input
Properties
Strong Kung Fu Palm
Name
Command Input
Properties
Fast Kung Fu Palm
+
Uses 330 Power
Name
Command Input
Properties
Weak Kung Fu Upper
Name
Command Input
Properties
Strong Kung Fu Upper
Name
Command Input
Properties
Fast Kung Fu Upper
+
Uses 330 Power
Name
Command Input
Properties
Weak Kung Fu Blow
Name
Command Input
Properties
Strong Kung Fu Blow
Name
Command Input
Properties
Fast Kung Fu Blow
+
Uses 330 Power
Name
Command Input
Properties
Weak Kung Fu Knee
Press or again for additional attack
Name
Command Input
Properties
Strong Kung Fu Knee
Press or again for additional attack
Name
Command Input
Properties
Fast Kung Fu Knee
+
Press or again for additional attack Uses 330 Power
Hypers[]
Name
Command Input
Properties
Triple Kung Fu Palm
or
Uses 1000 Power
Name
Command Input
Properties
Smash Kung Fu Upper
or
Uses 1000 Power
Palette Gallery[]
kfm6
kfm4
kfm2
kfm5
kfm3
kfm
Victory quotes[]
This character does not have any victory quotes, meaning it uses the screenpack's default.