The first iteration of this timeless character, this Kung Fu Man came bundled with the last version of DOS M.U.G.E.N. Everything about this character is original, including its sprites and sound effects. A true relic to behold.
Kung Fu Man (Kung Fu Man) | |
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Character portrait | |
Creator |
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Download |
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Resolution |
Low |
Gameplay[]
Probably the first character to have ever been made for the M.U.G.E.N engine, while it may hold a place in the hearts of many, it's still very bare-bones and has a very limited two-button moveset, using and to punch and kick, respectively.
Kung Fu Man's combo ability is not much to comment on, given its limited moveset, though it is able to combo > > Kung Fu Palm rather easily to deal a reasonable amount of damage and knock the opponent over.
Stats[]
- Life: 1000
- Power: 3000
- Attack: 100
- Defence: 100
Movelist[]
Hovering the mouse cursor over the icons will display a more direct activation method akin to how the move activations are coded; this is what the following key/legend represents.
Key
D = Down
F = Right
B = Left
U = Up
DF = Down-right
DB = Down-left
UF = Up-right
UB = Up-left
a/b/c = Kick
x/y/z = Punch
s = Taunt
Icons encased in square brackets [ ] mean for the respective button(s) to be held down.
Specials[]
Name | Command Input | Properties | |||
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Hypers[]
Name | Command Input | Properties | |||
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Palette Gallery[]
Victory quotes[]
- This character does not have any victory quotes, meaning it uses the screenpack's default.
Videos[]
Trivia[]
- Kung Fu Man will go into a non-existent state if his throw is executed due to the actual move coding being absent, even though the activation code is there. This non-existent state is denoted by Kung Fu Man performing his walking animation on the spot.
Edits[]
- This character has not been edited.